THUNDERBEAN THURSDAY
April 3, 2025 posted by Steve Stanchfield

Sequence direction study: “Mr. Bug Goes to Town” (1941)

I thought I’d do something a little different this week. Rather than a whole film, talk specifically about a sequence from a feature film from a direction standpoint.

Mr. Bug Goes to Town (1941) seems to always get the shorter end of a stick in any list of the best animated features ever made. The Fleischer studio’s work in the early 40s varied greatly, from excellent to potboilers in shorts. The best of the Popeyes and certainly the Superman cartoons showed the studio’s capabilities. Mr. Bug, as a feature length story, is incredibly well directed, concisely making clear story points in short, well-designed sequences. Each sequence works in a similar way in terms of storytelling; they’re all little chapters that concentrate on making one story point clear by establishing mood, place and character action, then wrapping is as simple of a way as each started.

Here are three consecutive sequences from the film, encompassing 3 minutes and 49 seconds all together. I wanted to choose a less thought about section of the film that shows how the sequence direction carries the film.

In the first sequence here, the story point shows the three bad guys (Mr. Beetle, Swat and Smack) stealing the letter with payment for Dick Dicken’s song that was sent to Famous Music (for us in the know Paramount’s music company). We start off with a simple establishing shot of the postman delivering the mail. Since we’re in the bug world, the shot doesn’t frame the action as a normal live action film would; instead, we get a shot of the postman headless, from the torso up, just as many of the other shots are executed in the film, never seeing a head shot except from a longer distance. This keeps the viewpoint of the bugs front and center, and also keeps our empathy concentrated with them. Mr Beetle orders Swat and Smack to steal the letter in a medium closeup to concentrate on character acting, then back wider to see their action taking off. The action of them actually getting the letter is done off-screen, staying on the wide shot of Mr. Beetle’s reaction as they tumble past the frame with the letter, the camera following them to the ground. Again, keeping with the feeling and viewpoint of the bugs, even though it isn’t a realistic, truly from their view-point. We cut wider to see the letter in the foreground of a longer shot, catching Mary’s legs and gearing her open the mailbox, the camera low to the ground. That shot is followed by simple action shots, medium longs and closer, showing the action of Swat and Smack hiding the letter. Fade out.

This sequence is beautifully and simply directed, with simple action and acting choices that describe the story elements in simple ways, never forgetting viewpoint. The third person direction through the sequence never worries about impressing the viewer, and keeps a consistent eye on timing to describe and not wasting a frame of time.

The following sequence starts with a long shot of the community at night, with lights of different houses turning on. We find out fast that the town is under attack, with one assault following another in a montage of shots that cross dissolve into each other. In each shot, the camera is place closer and closer as they (and we) are encroached upon. This is followed by a sequence, also done completely in cross-fades, with different members of the community complaining in a rhyming almost song, with many shot from dramatic angles. We see Hoppity, on his own, wandering through the community, alone, hearing the comments. This sequence ends with two important shots, The first, with Hoppity hearing from outside Mrs Ladybug inside the Honey Shoppe complaining about what Hoppity said being untrue, then the bad guys in a medium shot mocking the townspeople’s complaints.

This is another beautifully executed sequence, without a frame wasted. The first part of the sequence is based on feeling for the first shot, then entirely by action for the rest, building a little faster and faster as the camera moves closer and closer to the action in each new scene. In the second part of this sequence, connected by cross fades to the first, the timing of the shots is based sometimes on feeling, sometimes on action or dialogue, but always with the idea of getting one simple point across to build into the other shots in the scene. The don’t complicate the sequence with unneeded dialogue, instead choosing to have the characters sentiments all relate to each other through rhyme and to move the sequence along. Seeing Hoppity’s silent sadness at these reactions tells everything we need to know.

There’s a short transition sequence of Hoppity sadly walking silently to connect the longer sequence to the next.

The next sequence starts with Hoppity drawing a simple Honey bee face into a tree, hearing the postman coming and taking off. This medium closeup is followed by wider shots showing happily traveling fast, over to the front of the house. Hoppity jumps into the house to hear the bad news of the foreclosure of the house. We cut closer and closer until we’re at a medium closeup on Hoppity, tearing up over the news. We cut to a long shot where Dick plays and shot melody and closes the piano. The camera fades out, except for a spotlight on Hoppity.

Another really well executed sequence, highlighting Hoppity viewpoint and learning that all efforts have failed. The shot design, from the pan action shots of Hoppity running to the varied shots of Hoppity finding out the news all concentrate on the best and simplest way to portray the action. I do wish the character animation of Hoppity in the closeup in this scene was better; it’s the one element that really hurts an otherwise incredibly important scene. The beautiful shot at the end of the scene, with the piano shot with a wide lens, distorting the perspective a little and keeping us both low and distant, works perfectly, as does the ending of the sequence with the spotlight on Hoppity.

While Mr. Bug isn’t a perfect film, I think it’s worth noting just how well-directed many of the sequences are. One wishes the Fleischers would have had at least one more short at a feature since they had built a studio that was up to the challenge. Mr. Bug remains one of my favorite films, and while I can see things that don’t work as well, I marvel at how beautiful so many of the ideas in visual and musical form work together.

Have a good week everyone!

9 Comments

  • This sequence encapsulates the main essence of the film, and is a good reminder of how expert the Fleischer Studio had become at animating not just for laughs but for a little pathos as well.

    For some reason, my copy of this film is titled “Bugville”, but it’s the same film. That bit with Hoppity making a drawing of Honey is effective at many levels in showing the state of his mind. And the animation of the human figures, though rotoscoped, serves to make them very lifelike. I am going to have to re-watch this film again soon.

  • The sequence works very well, but I’ve always wondered about the overall theme of the film: a group of insects well-learned in banking procedures?

    • does that mean all bankers are parasites?

  • And yet Mr. Bug has still not been released on DVD/Blu Ray. I understand that it is available on YouTube, but it’s not the same. Now KINO LORBER has dropped the ball on their release. So Mr. Bug remains the holy grail of home release, along with Quick Draw McGraw on the television side.

    • I was so excited for the Mr. Bug blu ray, as well. I have loved the film ever since I saw it while at school maybe about ten years ago now (!) at a special showing by the Chicago Film Society. I hope maybe Steve can sway the hearts of the people at Paramount or whoever one day.

      I appreciated the writeup highlighting one of the many fun and fine sequences in the movie.

  • It’s been about 30 years since I’ve seen this film, on a poor-quality videocassette under the title “Hoppity Goes to Town”. I’m sure I would have formed a more positive impression of it if I had seen it in the quality presented here. Still, I doubt that it will ever rank higher on most lists of all-time greatest animated films. Its Depression-era vibe, where people and bugs alike are at the mercy of economic forces beyond their control and risk losing their homes in consequence, makes it feel dated in a way that “Dumbo”, for example, does not. But given the drama unfolding at the Fleischer studio — the personal rift between Max and Dave, the machinations of Paramount — it’s a wonder that the film is as good as it is.

    • For me, the Frank Capra vibe is a big part of its charm. This is the Fleischers looking back to their NY roots instead of imitating Walt’s California sunniness or European storybooks. It’s a world of litter, cracked cement, kids playing with tin cans, and of course bugs.

      An unintended but interesting modern reading: A small community, engulfed by the big city, is at risk as infrastructure (i.e., the fence) breaks down. A tycoon hastens the process for his own benefit. Then they’re all suddenly threatened by what we now call gentrification in the form of a skyscraper. But by joining together and pursuing Upward Mobility, they end up in a beautiful new development, distant from the city they now look down upon.

  • Nice article, Steve! Keep working to get Paramount – or whomever owns the film’s rights now – to get this film restored and out to the public. I never did ask Gordon Sheehan what sequences exactly that he worked on and that goes for Dave Tendlar as well. Dave was pretty ill when I got a chance to talk to him. Did you ever talk to Myron Waldman about MR. BUG GOES TO TOWN? Both Gordon and Dave thought it was a better film overall than GULLIVER’S TRAVELS – that IS for sure!

  • There were eight animation directors on this film:
    Willard Bowsky, James “Shamus” Culhane, H.C. Ellison, Thomas Johnson, Graham Place, Stan Quackenbush, David Tendlar and Myron Waldman

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