The Animation History Bibliography 23

Computer Generated Animation History

Artwick, Bruce. Microcomputer Displays, Graphics and Animation.Paperback First Edition. Pearson PTR. 1984. ISBN-10: 0135802261. ISBN-13: 9780135802267.

Badler, Norman. Phillips, Cary B. Webber, Bonnie Lynn. Simulating Humans: Computer Graphics Animation and Control.Hardcover First Edition. Oxford University Press. 1993. ISBN-10: 0195073592. ISBN-13: 9780195073591.

Darley, Andrew. Visual Digital Culture: Surface Play and Spectacle in New Media Genres.Hardcover First Edition. Routledge. 2000. ISBN-10: 0415165547. ISBN-13: 9780415165549.

Paperback First Edition. Routledge. 2000. ISBN-10: 0415165555. ISBN-13: 9780415165556.

eBook. Routledge. 2002.

de Aguiar, Edilson. Animation And Performance Capture Using Digitized Models.eBook. Springer. 2009.

Hardcover First Edition. Springer. 2010. ISBN-10: 3642103154. ISBN-13: 9783642103155.

Paperback First Edition. Springer. 2010. ISBN-10: 3642103278. ISBN-13: 9783642103278.

Finch, Christopher. The CG Story: Computer-Generated Animation and Special Effects.Hardcover First Edition. The Monacelli Press. 2013. ISBN-10: 1580933572. ISBN-13: 9781580933575.

Forchheimer, Robert. Pandzic, Igor. MPEG-4 Facial Animation: The Standard, Implementation and Applications.Hardcover First Edition. Wiley. 2002. ISBN-10: 0470844655. ISBN-13: 9780470844656.

Fox, David. Waite, Mitchell. Computer Animation Primer.Paperback First Edition. McGraw-Hill Osborne Media. 1984. ISBN-10: 0070217424. ISBN-13: 9780070217423.

Gardner, Ph. D., Garth. Computer Graphics and Animation: History, Careers, Expert Advice.Paperback First Edition. Garth Gardner Company. 2001. ISBN-10: 096610756X. ISBN-13: 9780966107562.

Halas, John. Computer Animation.Hardcover First Edition. Focal Press. 1974. ISBN-10: 0240507509. ISBN-13: 9780240507507.

Jones, Angie. Oliff, Jamie. Thinking Animation: Bridging the Gap Between 2D and CG.Paperback First Edition. Cengage Learning PTR. 2006. ISBN-10: 1598632604. ISBN-13: 9781598632606.

Kelland, Matt. Lloyd, Dave. Morris, Dave. Machinima.Paperback First Edition. Cengage Learning PTR. 2005. ISBN-10: 1592006507. ISBN-13: 9781592006502.

Kerlow, Isaac Victor. The Art of 3-D Computer: Animation and Imaging.Paperback First Edition. Wiley. 1996. ISBN-10: 0471286494. ISBN-13: 9780471286493.

Paperback Second Edition. Wiley. 2000. ISBN-10: 047136004X. ISBN-13: 9780471360049.

The Art of 3-D Computer: Animation and Effects.Paperback Third Revised Edition. Wiley. 2003. ISBN-10: 0471430366. ISBN-13: 9780471430360.

eBook. Wiley. 2008.

Paperback Fourth Edition. Wiley. 2009. ISBN-10: 0470084901. ISBN-13: 9780470084908.

Lu, Ruqian. Zhang, Songmao. Automatic Generation of Computer Animation: Using AI for Movie Animation.Paperback First Edition. Springer. 2002. ISBN-10: 3540431144. ISBN-13: 9783540431145.

eBook. Springer. 2003.

Paperback Reprint. Springer. 2014. ISBN-10: 3662161583. ISBN-13: 9783662161586.

Magnenat-Thalmann, Nadia. Communicating With Virtual Worlds.Hardcover First Edition. Springer-Verlag. 1993. ISBN-10: 0387701257. ISBN-13: 9780387701257.

Paperback Reprint. Springer. 2012. ISBN-10: 4431684581. ISBN-13: 9784431684589.

Magnenat-Thalmann, Nadia. Thalmann Ph. D., Daniel. Computer Animation: Theory and Practice.Hardcover First Edition. Springer-Verlag. 1985. ISBN-10: 0387700056. ISBN-13: 9780387700052.

Paperback Reprint. Springer. 2012. ISBN-10: 4431681078. ISBN-13: 9784431681076.

Magnenat-Thalmann, Nadia. Creating and Animating the Virtual WorldHardcover First Edition. Springer-Verlag. 1992. ISBN-10: 0387700935. ISBN-13: 9780387700939.

Paperback Reprint. Springer. 2012. ISBN-10: 4431681884. ISBN-13: 9784431681885.

Magnenat Thalmann, Nadia. Thalmann Ph. D., Daniel. Synthetic Actors in Computer-Generated 3D Films.Hardcover First Edition. Springer. 1990. ISBN-10: 354052214X. ISBN-13: 9783540522140.

Paperback Reprint. Springer. 2011. ISBN-10: 3642754554. ISBN-13: 9783642754555.

Mealing, Stuart. The Art and Science of Computer Animation. Hardcover First Edition. Intellect Books. 1992. ISBN-10: 1871516161. ISBN-13: 9781871516166.

Hardcover Second Edition. Intellect Books. 1998. ISBN-10: 1850322953. ISBN-13: 9781850322955.

Paperback Second Edition. Intellect Books. 1998. ISBN-10: 1871516714. ISBN-13: 9781871516715.

Menache, Alberto. Understanding Motion Capture for Computer Animation.Paperback First Edition. Morgan Kauffman Books. 1999. ISBN-10: 0124906303. ISBN-13: 9780124906303.

Paperback Second Edition. Morgan Kaufmann Books. 2010. ISBN-10: 0123814960. ISBN-13: 9780123814968.

eBook. Morgan Kaufmann Books. 2011.

Moody, Juniko. Sawicki, Mark. Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot.Hardcover First Edition. Routledge. 2020. ISBN-10: 0367354225. ISBN-13: 9780367354220.

Paperback First Edition. Routledge. 2020. ISBN-10: 0367354217. ISBN-13: 9780367354213.

eBook. Routledge. 2020.

Myers, Dale K. Computer Animation: Expert Advice on Breaking Into the Business.Paperback First Edition. Oak Cliff Press Inc. 1999. ISBN-10: 0966270967. ISBN-13: 9780966270969.

Russett, Robert. Hyperanimation: Digital Images and Virtual Worlds.Hardcover First Edition. John Libbey Publishing. 2009. ISBN-10: 0861966937. ISBN-13: 9780861966936.

Paperback First Edition. John Libbey Publishing. 2009. ISBN-10: 0861966546. ISBN-13: 9780861966547.

Sito, Tom. Moving Innovation: A History of Computer Animation.Hardcover First Edition. MIT Press. 2013. ISBN-10: 0262019094. ISBN-13: 9780262019095.

Paperback First Edition. MIT Press. 2015. ISBN-10: 0262528401. ISBN-13: 9780262528405.

Tao, Dacheng. Yu, Jun. Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research.Hardcover First Edition. Wiley-IEEE Press. 2013. ISBN-10: 1118115147. ISBN-13: 9781118115145.

Tippett, Phil. Weishar, Peter. Moving Pixels: Blockbuster Animation, Digital Art and 3D Modelling Today. Hardcover First Edition. Gardners Books. 2004. ISBN-10: 0500512086. ISBN-13: 9780500512081.

Valliere, Richard Auzenne. The Visualization Quest: A History Of Computer Animation.Hardcover First Edition. Fairleigh Dickinson University Press. 1994. ISBN-10: 0838634400. ISBN-13: 9780838634400.

Vince, John. Essential Computer Animation Fast: How to Understand the Techniques and Potential of Computer Animation.Paperback First Edition. Springer. 2000. ISBN-10: 1852331410. ISBN-13: 9781852331412.

Paperback Reprint. Springer. 2011. ISBN-10: 1447104900. ISBN-13: 9781447104902.

eBook. Springer. 2012.

Weinstock, Neal. Computer Animation.Paperback First Edition. Addison-Wesley. ISBN-10: 020109438X. ISBN-13: 9780201094381.

Animation General Studies | Home | Stop-Motion Animation and Puppetry/Aesthetics, Abstraction, and Experimental Animation/Genre

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