
A portion of a 1940s Disney model sheet shows how to deform characters for follow-through in
animation.
It’s hard to imagine that over twenty years ago, the term “animation smear” was not as prevalent as it is today, but it is now widely discussed in animation and in general. Even early research from the 1990s on the short film The Dover Boys at Pimento University did not mention this exact term and was originally praised for its implementation of limited animation, which may have originally referred to the way how the film limits drawings by letting abstracted motion blur accomplish most of the work. The film then grew to be one of the most popular sources of smears despite not originally being touted as such. For how popular the short is, it leaves us some questions: do we even know for sure who created the term or how it became prevalent in history? If there is such documentation, does it still exist today?
It is plain to see that the terminology for animation has evolved, with some terms being different across different parts of the world. “Animation smear” basically describes the technique of artistically implementing motion blur into animation. This generalized term has become so mainstream that it offers the animator more control of the visuals than ever before. Back then however, in an era where everything was done with traditional tools, the artists were required to have significant knowledge and skill of their profession to communicate every detail and instruction to the animation staff involved. Along with these instructions would have been guides, names, or terminology to address parts of the drawing that required the animator to abstract movement to ensure that others, such as the ink & paint artists, replicated them. Surprisingly, many of these terms still exist today or have been preserved in another way. This focus is on early animation smear terminology that were either named by artists or named after specific processes in animation, all of which usually describe the visual appearance of the smear technique or the unique application of it.
The term “Smears” itself seems to have become popular in the 2000s. In his instructional animation book, Character Animation Crash Course, published in 2008, Eric Goldberg coined this term for the technique. This name helped generalize all types of smears into one category, as they all similarly used creative adaptations of motion blur into animation. However, the specific implementation of stretching the character model for motion was defined as two categories by Goldberg: Long Smears for larger areas of distance that would warp the character significantly and Mini Smears for shorter distances that would look almost identically to standard squash & stretch depending on the action. An even earlier name for this type of smear was called the Elongated Inbetween by animator Ken Harris, first reported in 2001 by Richard Williams in The Animator’s Survival Guide. Technically, all of these names are correct as to how an artist would accomplish this specific deformation in film, as it requires a special inbetween that deformed movements into more prominent and abstract shapes. Ken Harris’s naming of the technique highlights an interesting connection to The Dover Boys, as it too featured stretched inbetweens, but this technique was used before the creation of that short in earlier films that also credit Harris by name. This was before Chuck Jones was credited for applying smears in Dover Boys later in history. If Jones was responsible for the techniques used in that film, they were likely to be known as the earlier name of elongated inbetween as that is more accurate to the majority of techniques depicted. Even so, The Dover Boys features other instances of animated motion blur that aren’t elongated shapes but this is to a limited degree.
Another common type of smear is the Multiple, which is a technique used in animation that is likely related to the art of multiple exposures in photography. Paintings of people with multiple limbs are a popular subject in art history and evolved from the works of artists made decades before film animation. The abstract nature of multiples eventually found its way into early photograph studies, suggesting that multiple frames of an action can be tied to a single movement. Comic artists likely saw the appeal of these early photographs and studies featuring multiples, to which they eventually applied them into their own work before it gained more prominent usage as a viable technique in animation. One example of multiples is combining different frames together that were captured at varying exposures, creating the illusion of ghosting or abstract imagery to simulate an effect similar to motion blur. Animators sought to ease the process by creating multiples of the action within the same drawing and frame, avoiding a complicated procedure in film by ironically making the action more readable on a single layer of animation rather than several. This is a similar feature and common theme between most techniques that adapt motion blur into animation: the deformation is rendered inside a single character cel. Whoever first adapted the name for multiples in animation is unknown, as it is likely an application that came from the previous generations of art. Much like the term “smears,” the name of the technique began to get more widely known in the late 2000s.
An early derivative of the multiples technique called the Flurry Effect was primarily used for repeated actions, and similar instances of this type of smear are still present today. It was initially named by Fleischer animator Dave Tendlar and brought to recognition as early as 2007 by historian Greg Ford for the audio commentary of the short film Choose Your ‘Weppins’. It was the Tendlar’s most significant contribution to the animation in the early Popeye cartoons by depicting characters with a sudden burst of activity and quickly shifting to looping actions that make use of multiples of the action they are performing, before eventually reverting back into full undeformed animation. The technique initially appeared in Tendlar’s earliest directed films in the early 30s for sequences that usually involve sword fights and quick movements of hands or feet. However, the flurry effect had been previously present in the studio’s past catalog for years and was mainly used for fight sequences that featured multiple limbs inside of cartoon dust clouds.
Another technique that was originally intended for all types of various scenarios was called Trails, which is a type of smear with a somewhat obscure history. While the name and its original creator are unknown, the term has at least been used as early as 2009 in a blog post made by animator Mike Ruocco. Despite the relatively recent naming, this technique is actually present in some of the earliest animated films, with a prototype of the technique appearing as early as 1914 in Gertie the Dinosaur when the character throws a rock. The method involves deforming the outer areas of an object in motion with triangular shapes that abstract the form due to fast-occurring motion blur. Early animation commonly featured speed lines drawn onto the cels that mimicked a different form of motion blur that did not directly deform the character. Later on, animators began to purposefully combine these usually sharp lines directly into the characters themselves and sometimes would even round off the appearance of these triangle-shaped deformations to make them seem more like natural movement. The jagged looking nature of trails makes it more usable in situations where actions depend on the character’s strength rather than applying more simplistic smear drawings like the elongated technique mentioned previously. The term and drawing style of this specific type of smear has been more popularized due to their appearance in more recent action-oriented animation such as anime, making it rarely appear as a standard type of smear in cartoons today.

An original drawing from “Gertie the Dinosaur” showcasing an early version of the trails smear. The smears dissipate from the figure and become water droplet-shaped, a recurring animation effect seen in early cartoons from the 1920s and 1930s to indicate motion blur.
As animation became more experimental, the founding animation principles logically evolved into a different variant of a smear type. For example, a common way for animated characters to react is through an animated Take, which refers to the visible motion of a character reacting to a situation. One of the earliest usages of the term appears in model sheets from the late 1930s, but the name has appeared as early as 1935 on storyboards, so a clear origin or creator cannot be determined. Early uses of the animated take barely had the characters responding or were limited by their scenario, so animators later developed ways to keep the animation visually interesting by using squash and stretch to indicate these reactions. Later, these principles evolved into more extreme examples that vividly deformed the characters within one frame of animation, often used by Disney artists like Woolie Reitherman, Don Patterson, and most famously by Hugh Fraser, whose usage of this variation became a personal trait. This smear version of the take uses an area of the character, such as the head or eyes, and then greatly enlarges the shape to imply a quick and abrupt reaction. It works best when executed in the opposite direction of the character’s current action before returning to its original form. This method gradually faded out as newer techniques emerged, allowing animators to creatively depict animated takes in more ways instead of one.
As shown, animation smear techniques are a complex subject with many variations, sometimes blending other principles of animation and techniques into one. Some of these examples can also use Drybrush, which is a different application of motion blur that normally does not directly deform the character cel, that can be combined with smears to help depict the blur more closely to the artist’s original vision. However, many techniques lack official names or creators due to varying terminology and usage. To promote a more universal understanding of these animation smear techniques, my recent publication of The Animation Smears Book: Uncovering Film’s Most Elusive Technique aims to shed light on this subject by becoming the first textbook solely dedicated to the art of abstract motion blur. The book includes more examples of techniques named by artists, highlighting the importance of recognizing and preserving the work of those who created actual new forms of movement while they were simply applying artistry to their drawings. The obscure nature of smears results from a continued lack of archived documentation for these efforts, and it is crucial to uncover these techniques before their history is lost forever.
Special Thanks goes to Esther Bley, Strummer Cash Petersen and Devon Baxter for their contributions and improvements to the writing of this article.
My most vivid memory of a “smears“ technique is used in the Warner Bros. cartoon, “The Goofy Gophers“, the first appearance of those two “polite“ little creatures, the one that features Bugs Bunny at its closing. The “smear“ in that cartoon occurs when the dogs foot is set on fire and the dog rushes to find someplace to put it out. What it seems like is a big blur of black smoke, but the inventive thing about this is that Within the smear, you could see the character moving and positioning himself so that the burning foot would land in a small puddle of water to put it out. I’ve never seen this technique used before that or since. If anybody could give other examples here to prove me wrong, go ahead!
This type of motion blur relies on numerous levels of FX to create; the effects for the dust clouds (which is layered on top), the airbrush layer that provides the abstract visuals of the fire before they gradually turn into the color of the dog and finally the character at the bottom as the dog morphs back into being a fully painted and inked cel. Airbrush was used as an alternate form of motion blur in animation during this period, similar to drybrush, as the completed effect can appear more transparent depending on the application.
Fascinating article. Surprised to find there’s terms at all for some of these techniques. In fact, some of the techniques themselves I’m not sure I was previously aware of. Mostly, I think the most commonly used was the airbrush technique, similar to the Jerry Mouse hammer smack.
Regarding movement within a smear, I believe I recall a shot in Frank Tashlin’s “Behind the Meat-Ball”, where the starving dog is darting like a comet at hallucinations he believes are meat. In one of his blur-zips, his features change within the blur, to allow him to tie a bib around his neck, produce a knife and fork in his hands, and set his jaws open wide to receive the coveted steak or chop.
I may be wrong on the studio, but I also recall an interesting “multiple”, which I believe was in an early Lantz Woody or Andy Panda (possibly “Nutty Pine Cabin”?), where a character runs around in circles so fast, multiples of him appear within the swish. Then, the character slams on the brakes, and his doubles one by one collide with him in jolting impacts to merge with him from the rear.
A favorite Jones smear of mine was in Bugs Bunny’s “Bunny Hugged”. Bugs has just won the wrestling match by his usual trickery. The irate Crusher feigns a smile of friendship, and offers his hand to Bugs for a good sportsman shake. The crowd shouts to Bugs, “Don’t do it”, knowing that Crusher intends to tear him apart. Crusher leans dimensionally forward toward the audience and growls with his most menacing and intimidating faces and sounds to shut the crowd up. He pauses for a moment when there is silence – and then the smear, as he returns to his feigned friendship face in a move quicker than a heartbeat. Marvelous.
A final note of interest. I also recall an attempt to do a Jones smear in an episode of “Tiny Toon Adventures” (can’t recall which one for sure, but I believe it was an all-star affair for the original Looney Tunes characters, possibly “Prom-ise Her Anything”), in which a one-scene cameo appears of Mama Bear from Jones’ Three Bears series. There were two problems. Whoever drew the shot tried to sweep Mama across too wide an area of screen, making the distortion overly visible and overly ugly. Worse yet, I believe he or she was animating on the two’s or three’s, so the smear got held on screen longer than the requisite one frame. It looked disastrous, and I remember it from its first screening as one of the poorest attempts to replicate the classic characters in the series’ history. It’s not easy to copy the masters without doing some proper study – and having some real talent to boot.
Great read! Hopefully your book will inspire the glorious Phoenix of Smear Animation. I’ve got it on the wishlist!
Thank you for defining these terms so precisely. Even if they only came into parlance in the present century, at least they have the advantage of being specific and convenient. “Elongated inbetween” is an awkward mouthful, even if the term was used by some animators during the Golden Age.
I’m curious about the ways in which smears may have been used in the print cartoons of the late nineteenth and early twentieth centuries. Much of what goes on in animated cartoons and comic strips can trace its origins to the illustrated poems of Wilhelm Busch in the latter half of the nineteenth century. His drawings convey a remarkable sense of motion through their wild comic posing and fluidity of line. Smears are rare in Busch’s work, but they do occur.
For example, “Der Virtuos” (The Virtuoso) is a 15-panel cartoon portraying a long-haired pianist giving a private performance for an audience of one. Here Busch did not compose any rhyming verse to comment upon the action in the drawing, but merely provided each panel with a caption consisting of a musical term. in the penultimate panel, “Finale Furioso”, the pianist is one vast smear made up of four or five heads and as many shoulders, and his frock coat has sprouted multiple set of tails; while a smear of at least fifty fingers (I lost count) arcs over the entire keyboard. Meanwhile, the listener is doing a wild take worthy of Tex Avery: his face has erupted into a single gigantic staring eyeball, and on the side of his head one large ear is taking in the flurry of musical notes that fill the air. This panel has all the hallmarks of the wildest American animation of the 1940s; Busch drew “Der Virtuos” in 1865.
I’d be interested in a comparison between any smears found in the Mutt and Jeff newspaper comics with any that might have been used in their animated films. I don’t know if you discuss that in your book, but either way, I’m sure your work will serve as a baseline for further research into the subject.
Abstracting motion is absolutely a trait carried over from print cartoons and traditional art. Early methods of animation like the phenakistiscope are naturally constructed using sequential drawings that are always visible to the viewer. Of course, an even older example is paneled comic strips which displays a series of connected events into one. Specifically, distorted motion in early art typically involves multiples, but they can also feature elongated drawings as seen in “Phenakistiscope Disc with Distorted Man” which is from 1833.
Multiples migrated to live action in Germany’s 1943 “The Adventures of Baron Munchhausen.” We see the Baron’s skill at wordplay from his point of view as his opponent is menaced by several sword points entering the frame.